.screen-game { background: var(--c-base); }

.game-header {
  display: flex;
  align-items: center;
  justify-content: space-between;
  gap: 12px;
  flex: 0 0 auto;
  padding: calc(20px + env(safe-area-inset-top, 0px)) 20px 12px 20px;
}
.game-header__score { position: relative; display: flex; flex-direction: column; gap: 2px; }
.game-header__score .label { font-size: 12px; font-weight: 700; color: var(--c-sub); }
.game-header__score .value { font-size: 30px; font-weight: 900; line-height: 1; font-variant-numeric: tabular-nums; transform-origin: left center; }
.game-header__score .value.is-bumping { animation: score-bump 250ms ease; }
@keyframes score-bump {
  50% { transform: scale(1.12); }
}
.score-pop {
  position: absolute;
  left: 0; top: 100%;
  z-index: 2;
  font-size: 16px; font-weight: 900; color: var(--c-perfect);
  -webkit-text-stroke: 4px var(--c-surface); paint-order: stroke fill;
  white-space: nowrap;
  opacity: 0;
  pointer-events: none;
}
.score-pop.is-show { animation: score-pop 600ms ease forwards; }
@keyframes score-pop {
  0% { opacity: 0; transform: translateY(4px); }
  20% { opacity: 1; transform: translateY(0); }
  70% { opacity: 1; }
  100% { opacity: 0; transform: translateY(-8px); }
}

.game-header__lives { display: flex; gap: 4px; align-items: center; }
.game-header__lives .heart { width: 30px; height: 30px; fill: var(--c-life); stroke: none; }
.game-header__lives .heart.is-empty { fill: none; stroke: var(--c-life-empty); stroke-width: 2; }
.game-header__lives .heart.is-shaking { animation: heart-shake 300ms ease; }
.game-header__lives.is-last .heart:not(.is-empty) { animation: heart-pulse 800ms ease-in-out infinite; }
@keyframes heart-pulse {
  0%, 100% { transform: scale(1); }
  50% { transform: scale(1.18); }
}
@keyframes heart-shake {
  0%, 100% { transform: translateX(0); }
  25% { transform: translateX(-4px); }
  75% { transform: translateX(4px); }
}

.game-header__best {
  display: flex;
  flex-direction: column;
  align-items: flex-end;
  gap: 2px;
  padding: 6px 12px;
  border-radius: 14px;
  background: var(--c-surface);
}
.game-header__best .label { font-size: 11px; font-weight: 700; color: var(--c-sub); }
.game-header__best .value { font-size: 20px; font-weight: 900; line-height: 1; font-variant-numeric: tabular-nums; }
.game-header__best .unit { font-size: 12px; font-weight: 700; }
.game-header__best.is-new-best { box-shadow: 0 0 0 3px var(--c-accent); }
.game-header__best.is-flashing { animation: best-flash 600ms ease; }
@keyframes best-flash {
  0%, 100% { transform: scale(1); }
  40% { transform: scale(1.12); }
}

.scene {
  position: relative;
  flex: 1 1 auto;
  min-height: 0;
  overflow: hidden;
  background: var(--c-surface);
}
.scene__ground-far {
  position: absolute; inset: 0;
  background: var(--c-ground-far);
  clip-path: polygon(0 0, 40% 0, 60% 100%, 0 100%);
}
.scene__sky {
  position: absolute; inset: 0;
  background: var(--c-sky);
  clip-path: polygon(0 0, 40% 0, 44% 22%, 0 22%);
}
.scene__mountain {
  position: absolute;
  left: 0; top: 10.4%; width: 33.3%; height: 11.7%;
  background: var(--c-mountain);
  border-radius: 50% 50% 0 0;
}
.scene__ground-near {
  position: absolute; inset: 0;
  background: var(--c-ground-near);
  clip-path: polygon(43% 0, 100% 0, 100% 100%, 63% 100%);
}
/*
 * バスケット/切り株/くまは「幅%・高さ%の箱 + object-fit:contain」で配置する。
 * 高さを画像側のアスペクト比まかせ(auto)にすると、ヘッダー/パネルが固定高の
 * まま画面が縦に短い端末(iPhone SEなど)でシーンの高さだけが大きく圧縮された際に
 * 画像がシーンからはみ出して見切れてしまうため、高さも%で明示して箱を画面比に
 * 追従させ、中身の画像はcontainで歪ませずに収める。
 */
.scene__basket {
  position: absolute;
  left: 7.7%; bottom: 37.1%; width: 26.7%; height: 23.3%;
  object-fit: contain;
  object-position: bottom center;
  transition: transform 400ms ease;
  transform-origin: bottom center;
}
.scene__stump {
  position: absolute;
  left: 56.4%; top: 53.3%; width: 41%; height: 16.3%;
  object-fit: contain;
  object-position: top center;
}
.scene__bear {
  position: absolute;
  left: 76.9%;
  bottom: 42%;
  width: 38%;
  height: 42%;
  transform: translateX(-50%);
  transform-origin: bottom center;
  object-fit: contain;
  object-position: bottom center;
}
.scene__bear.is-bouncing { animation: bear-bounce 400ms ease; }
@keyframes bear-bounce {
  0%, 100% { transform: translateX(-50%) translateY(0); }
  50% { transform: translateX(-50%) translateY(-10%); }
}
.scene__bear.is-nodding { animation: bear-nod 300ms ease; }
@keyframes bear-nod {
  0%, 100% { transform: translateX(-50%) translateY(0); }
  50% { transform: translateX(-50%) translateY(-4%); }
}
.scene__bear.is-sad {
  transform: translateX(-50%) scale(0.94) translateY(6%);
  filter: saturate(0.6);
}
.scene__acorn {
  position: absolute;
  left: 0; top: 0;
  width: 10%;
}

.scene__cheer {
  position: absolute;
  left: 4.6%; top: 85%;
  display: flex;
  gap: 8px;
  align-items: flex-end;
}
.cheer-slot {
  width: 30px; height: 30px; border-radius: 15px;
  border: 2px dashed var(--c-silhouette);
  box-sizing: border-box;
  display: flex; align-items: center; justify-content: center;
  font-size: 11px; font-weight: 900; color: var(--c-surface);
}
.cheer-slot.is-filled {
  border-style: solid;
  background: var(--c-silhouette);
}
.cheer-slot.is-new {
  background: var(--c-perfect);
  border-color: var(--c-surface);
  animation: cheer-pop 400ms ease;
}
.cheer-count {
  align-self: center;
  font-size: 15px; font-weight: 900; color: var(--c-text);
  font-variant-numeric: tabular-nums;
}
.cheer-count[hidden] { display: none; }
@keyframes cheer-pop {
  0% { transform: scale(0.4); opacity: 0; }
  60% { transform: scale(1.15); opacity: 1; }
  100% { transform: scale(1); opacity: 1; }
}

.combo-badge {
  position: absolute;
  right: 12px; top: 12px;
  padding: 6px 14px;
  border-radius: var(--r-pill);
  background: var(--c-accent);
  color: var(--c-text);
  font-size: 15px;
  font-weight: 900;
  font-variant-numeric: tabular-nums;
}
.combo-badge.is-popping { animation: badge-pop 300ms ease; }
@keyframes badge-pop {
  50% { transform: scale(1.2); }
}

.fx-layer { position: absolute; inset: 0; pointer-events: none; }

.fx-perfect {
  position: absolute; inset: 0;
  display: flex; flex-direction: column; align-items: center; justify-content: center; gap: 4px;
  transform: scale(0.6);
  opacity: 0;
  transition: transform 250ms cubic-bezier(.34,1.56,.64,1), opacity 150ms ease;
}
.fx-perfect.is-in { transform: scale(1.15); opacity: 1; }
.fx-perfect.is-in.is-out {
  transform: translate(var(--exit-x, 0px), var(--exit-y, -40%)) scale(0.2);
  opacity: 0;
  transition: transform 250ms ease, opacity 250ms ease;
}
.fx-perfect__label {
  font-size: clamp(20px, 4vh, 30px); font-weight: 900; color: #FFFFFF;
  background: var(--c-perfect);
  padding: 4px 20px;
  border-radius: var(--r-pill);
  border: 3px solid #FFFFFF;
}
.fx-perfect__combo {
  font-size: clamp(56px, 15vh, 132px); font-weight: 900; line-height: 1; color: var(--c-text);
  -webkit-text-stroke: 8px #FFFFFF; paint-order: stroke fill;
  font-variant-numeric: tabular-nums;
}
.fx-perfect__unit {
  font-size: clamp(16px, 3vh, 22px); font-weight: 900; color: var(--c-text);
  background: var(--c-accent);
  padding: 2px 16px; border-radius: var(--r-pill);
  border: 3px solid #FFFFFF;
}

.fx-good {
  position: absolute;
  left: 10%; top: 32%;
  font-size: 22px; font-weight: 900; color: var(--c-good);
  -webkit-text-stroke: 4px #FFFFFF; paint-order: stroke fill;
  opacity: 0;
  transition: opacity 500ms ease;
}
.fx-good.is-in { opacity: 1; }

.fx-miss {
  position: absolute; inset: 0;
  display: flex; flex-direction: column; align-items: center;
  padding-top: 14.6%;
  gap: 8px;
  opacity: 0;
  transition: opacity 150ms ease;
}
.fx-miss.is-in { opacity: 1; }
.fx-miss__text {
  font-size: clamp(32px, 7vh, 56px); font-weight: 900; line-height: 1; color: var(--c-life);
  -webkit-text-stroke: 7px #FFFFFF; paint-order: stroke fill;
}

.fx-trail { position: absolute; inset: 0; }
.fx-trail__dot {
  position: absolute;
  left: -3px; top: -3px;
  width: 6px; height: 6px;
  border-radius: 3px;
  background: var(--c-life);
}

.game-panel { gap: 12px; padding: 24px 20px 34px 20px; }

.gauge { position: relative; width: min(340px, calc(100% - 40px)); height: 52px; }
.gauge__track {
  position: absolute; left: 0; top: 6px; width: 100%; height: 40px;
  border-radius: 12px;
  overflow: hidden;
  display: flex;
  border: 3px solid #FFFFFF;
  box-sizing: border-box;
}
.gauge__seg { display: block; height: 100%; }
.gauge__seg--miss { width: 39%; background: var(--c-miss); }
.gauge__seg--good { width: 7%; background: var(--c-good); }
.gauge__seg--perfect {
  width: 8%; background: var(--c-perfect);
  border-left: 2px solid #FFFFFF; border-right: 2px solid #FFFFFF;
  box-sizing: border-box;
}
.gauge__marker {
  position: absolute; left: 0; top: 0;
  width: 8px; height: 52px;
  border-radius: 4px;
  background: var(--c-text);
  border: 2px solid #FFFFFF;
  box-sizing: border-box;
  will-change: transform;
}
.gauge__marker.is-hit-perfect { box-shadow: 0 0 0 4px var(--c-perfect-text); }
.gauge__marker.is-hit-good { box-shadow: 0 0 0 4px var(--c-good); }
.gauge__marker.is-hit-miss { box-shadow: 0 0 0 4px var(--c-life); }
/* Miss時に停止位置からGood帯の端まで引く点線 */
.gauge__gap {
  position: absolute;
  top: 23px;
  height: 6px;
  background: repeating-linear-gradient(90deg, var(--c-surface) 0 6px, transparent 6px 10px);
}
.gauge__gap[hidden] { display: none; }
.gauge__legend {
  display: flex; justify-content: center; gap: 18px;
  font-size: 11px; font-weight: 700; color: var(--c-panel-text);
  margin: 0;
  padding: 0;
  list-style: none;
}
.gauge__legend .is-good { color: var(--c-good); }
.gauge__legend .is-perfect { color: var(--c-perfect-text); }

.game-throw-btn { width: 200px; height: 72px; margin-top: 4px; font-size: 24px; }
.game-hint { margin: 0; font-size: 12px; font-weight: 700; color: var(--c-panel-text); }
